
Follow these steps to import the plugin:
Note: If there is an old plugin and you need to upgrade it, you need to delete the Assets/TpnPlugin folder.

If you have chosen to integrate third-party ad platform SDKs that contain dynamic libraries (e.g., YLH, Pangle, AppLovin, Kuaishou, InMobi, Kwai, etc.), integrated via CocoaPods, and encounter an error similar to the following at runtime:
xxxxxxxxx/Frameworks/GDTMobSDK.framework/GDTMobSDK' (no such file)
You need to check and manually handle it by following the three steps shown in the image below (using Kuaishou as an example; similar errors can be identified by the SDK name shown in the console log. Process the SDKs that appear in the console log errors one by one, such as GDTMobSDK in the example above):


Please try adding the GitHub source at the very top of the Podfile and removing other sources. Ensure that the current network can access GitHub. If there is a proxy, check whether the terminal has the proxy enabled.
Please try switching to the GitHub source. Ensure that the current network can access GitHub. If there is a proxy, check whether the terminal has the proxy enabled.

source 'https://github.com/CocoaPods/Specs.git'
Before building Android, to avoid the influence of caches causing some networks not to be integrated, it is recommended to click Force Resolve by following these steps:
Menu Bar Assets > External Dependency Manager > Android Resolver > Force Resolve.
If you need to integrate the UnityAds ad platform, please confirm whether the Unity ad plugin has been introduced in the Package Manager (Window > Package Manager) of the Unity project. If so, please remove it before integrating; otherwise, it may cause integration conflicts and issues such as the Google Play store review not passing.
