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Error codes and FAQ

TopOn Unity SDK error codes and FAQ guide, please refer to:

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Q: Build error "call to undeclared function 'typeof'; ISO C99 and later do not support implicit function declarations -Wimplicit-function-declaration" as shown in the image:

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A: This is caused by a C++ version issue. Go to Build Settings -> Apple Clang - Language -> C Language Dialect -> change to c11, as shown in the image.

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Q: After exporting from Unity, the packaging encounters "Missing signing identifier at "xxxxxx/Frameworks/libswiftCore.dylib"". How to resolve this?

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A: Follow the steps below:

  1. Select the Unity-iPhone project.
  2. Select the UnityFramework Target.
  3. Click Build Settings.
  4. Enter swift in the search box.
  5. Set the "Always Embed Swift Standard Libraries" option to "No".

Tip: You are changing the UnityFramework Target, not the Unity-iPhone Target.

Q: Encountered the error "Invalid Bundle. The bundle at 'Marooned.app/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks'."

A: Add a new Run Script under Build Phases and add the following code:

c Copy
cd "${CONFIGURATION_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/Frameworks/UnityFramework.framework/" 
if [[ -d "Frameworks" ]]; then 
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Last modified: 2026-07-03Powered by